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Старата игра ''Drakan''


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Хм .. ний тая игричка ше вземем да я качим на вареза. До няколко дена я очаквайте

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Перфектно!!Ето ви чийтовете:

For the retail version:

 

Activate the chat mode and type

 

iamgod - God mode

iamgoddess - God Mode in the last stage

smoghead - Healing

debug on - Debug mode ON

all weapons - activates in debug mode a list of objects

give (weapon name) - Get (weapon name)

gimme (item name) - Get (item name), see below

debug off - Debug mode OFF

fly - Toggle flight mode

drop - Land with flight mode active

switch - Switch view to nearest enemy

foghack - No fog

opensezme - Unlock doors

speed (1-50) - Set game speed

fov (6-93) - Change speed

giants - Kill nearby enemies

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GENERAL CHANGES:

The CD-Check has now been removed from the game.

new The patch will now install over all English OEM builds!

Retail Drakan no longer resets developer mode flag.

Misc. bug fixes with saved games (however, note that your old saved games will not work with the 445 patch).

Final builds no longer enable debug text when the level properties or map class warnings come up.

Changed default client port to 27910 (Quake port) to make it more firewall friendly.

More networking code bulletproofing.

 

SERVER ADMINISTRATION CHANGES:

Timestamps are now displayed on the dedicated server when people join or leave.

The server command KICK now uses the player number instead of the name.

Added server command GIB which kills a player (same syntax as KICK).

Added server command TEAMS which expects a value from 0 (teamplay off) to 4. Changes will take effect on next map to be played unless that maps enforces its own number of teams.

new Added server command LOGSCORES which turns on or off logging of multiplayer results (scores) to the file "serverscores.txt"

 

MULTIPLAYER TEAMPLAY CHANGES:

In team games, fraglimit (kills) is reached by team score and not by individual score.

Team scores are now kept separate from the player scores. If a player leaves the game for any reason his contribution to his team will remain intact. This should help clan games in which someone gets disconnected.

In team games, the team color is now displayed to the left of a player's "over-head" name.

Extended "over-head" player name visibility distance in ground-only levels.

new Multiplayer chat key (backslash) is used to toggle between global and private message. Yellow text is now used for team messages.

new You may now bind the TEAMSAY and SAY commands within your config. You can have as many macros as you want. Example Syntax: bind F9 "TEAMSAY Hi team"

 

NEW MULTIPLAYER DESIGN/GAMEPLAY FEATURES (for editing community)

Any "PlayerPowerup" class can now be restricted to be picked up only by certain teams.

Launchpads can now be restricted to be used by certain teams.

Class-type "RynnPowerup" can now be set to cost frags in order to acquire the spawned object. This allows for purchasing of items, which can include armor, items, weapons, stomp events, and even level changes.

Weapons can now spawn object generators for their secondary attack.

New class-types (grouped powerups, multi and single collision). These can be used for a few things...namely designing your own level specific character classes.

new Items with no 'Display Name' will no longer print a 'picked up' message. This is for cleaning up your Character Classes.

New class-type "MP_Goal" that should be spawn from an Object Generator. Can be setup to grant frags to the and/or their team or to change levels. new It can also send global messages and team messages.

Team Arena features added with observer abilities.

Class-type "level properties" has many amendments. Designers can force server settings for their map if they want their map to only be played with certain settings. This includes team play, friendly fire, team color, and even the names of the teams. Some settings for Team Arena are also found here.

Class-type "armor" has a new parameter that can render armor unremoveable. (for level specific skins/models)

Class-type "keyhole" has a new parameter that can spawn objects or events when it is triggered. Along with some other interesting things you can do with this...CTF in several forms is possible.

Ето ти промените :wir

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