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Open GL vs Direct 3D


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Open GL vs Direct 3D  

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За кой Unreal говориш? За първия, за втория или за третия?

 

Game: Unreal Tournament 2004

Game Type: 3D Action

Requires: Windows / Direct3D / OpenGL :)

 

za vsi4ki Unreal, no stana malko offtopic

 

direct 3d e bude6teto, i glide be6e super no umria:)

za grefi4ni stancii openGL vinagi, tam ne s e ba4ka pod windows i nema kak da e direct 3d :)

 

ETIT: Ba4kam s 3d karti otkakto e izmisleno 3d-to :)

da se spori openGL VS direct3D e se dno windows VS linux

neka vota da e koi igrae pod direct 3d i koi pod open GL i togava rezultata 6te e razli4en, osven ako seki 2-ri ne igrae CS :)

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The Hard Facts: Direct3D

 

For a long time, Direct3D was considered to be pretty bad compared to OpenGL. Recent advancements in the API, however, have made it very powerful and stable. Many people now believe that Direct3D is the standard for graphics on Windows platforms, not OpenGL. Microsoft works very closely with graphics hardware companies to make sure that any new features that they introduce will be supported in Direct3D. Often, Direct3D supports features before cards do.

OpenGL: The Hard Facts

 

OpenGL is popular among developers in many different industries. It provides a great deal of functionality, and has proven to be a stable API over the 10+ years of its existence. It was written about 10 years ago to provide functionality for the future as far as possible. Unfortunately, that future has come and gone.

Comments/My Advice

 

If you plan to go specifically into the games industry, you would be wise to learn both D3D and OGL. That's just how it is now. For any other 3D industry (and I do mean any other industry, OpenGL will take you far. Ultimately, it's a matter of personal preference. And whether you decide to learn OpenGL or Direct3D first, you can always learn the other later, and it's actually very easy to learn one if you know the other.

Цитати от статия на тема Direct3D vs. OpenGL: Which API to Use When, Where, and Why, която напълно изчерпва темата, така да се каже.

http://www.gamedev.net/reference/articles/article1775.asp

 

 

PePfx, не че нещо ама то май всеки втори играе CS. :)

(И то не CS:Source)

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