Crazy_Hamster Posted August 14, 2013 Share Posted August 14, 2013 Говори ми. В събота си платих УоУ-а, за да ми омръзне след 25 минути Link to comment Share on other sites More sharing options...
TAZ Posted August 14, 2013 Author Share Posted August 14, 2013 Не знам дали това ще е WildStar Wednesday или просто зарибяват хората, но се появи информация на сайта за програмата на студиото на джете голями game expo-та: Gamescom и Pax Prime. Повече може да прочетете тук EDIT: Да, това е W* Wednesday-я за тази седмица... аз все се надявах на някое ново филмче. Link to comment Share on other sites More sharing options...
liquid Posted August 16, 2013 Share Posted August 16, 2013 Ако играта става за цъкане, колко хора от тук ще я играят? Определено няма да са 40? Link to comment Share on other sites More sharing options...
TAZ Posted August 16, 2013 Author Share Posted August 16, 2013 За сега като се броим сме около 7-8 души. А иначе, ако ти допада жанра и идеята на W* като цяло - играта ще стане за цъкане. Link to comment Share on other sites More sharing options...
liquid Posted August 16, 2013 Share Posted August 16, 2013 Черно на бяло не ми допада особено, прекалено УоУски е (а аз точно Ванила не харесах изобщо когато я тествах, грайд 30 левела, за да имаш маунт и 80% от времето ходиш от куест гивър до куест и обратно до куест гивъра - не мерси), но както вече споменах ММО-ската система за бой ще я прескоча като играя хийлър, така поне няма да ме дразни че драскам някой без никакъв фийдбак. Играе ми се нещо по-... трайно. Path of Exile ме радва много и е подобна в това отношение, но искам малко по-масова игра да разнообразявам, така че ще и дам шанс. От Guild Wars 1 не съм играл ММОта, може на хартия да не ми харесва, но на практика да стане интересно. Link to comment Share on other sites More sharing options...
mIRCata Posted August 16, 2013 Share Posted August 16, 2013 Изкараха ми акъла тия днес - писмо играй wildstar..... на gamescon. Link to comment Share on other sites More sharing options...
TAZ Posted August 16, 2013 Author Share Posted August 16, 2013 Ами промотират си играта хората, канят те - ако имаш път към Кьолн да наминеш и да поиграеш. Може и на партито им да отидеш и да спечелиш флашка или блуза. Link to comment Share on other sites More sharing options...
kotora Posted August 16, 2013 Share Posted August 16, 2013 Мм дали да не ида да я пробвам на 1 час път ми е Link to comment Share on other sites More sharing options...
TAZ Posted August 16, 2013 Author Share Posted August 16, 2013 Защо изобщо питаш - отивай и после подробно резюме тук! Link to comment Share on other sites More sharing options...
Crazy_Hamster Posted August 19, 2013 Share Posted August 19, 2013 Статия за бизнес модела:http://www.mmorpg.com/gamelist.cfm/game/632/feature/7690/WildStar-Revenue-Model-Revealed.html Някой може ли да постне тука текста, че не мога да я отворя от работа. Link to comment Share on other sites More sharing options...
Antares Posted August 19, 2013 Share Posted August 19, 2013 WildStar General Article: Revenue Model Revealed One question that arises over and over when it comes to WildStar is whether or not it will be free-to-play or subscription or hybrid. In a world exclusive first, we reveal the subscription model for one of the year's most anticipated titles. Read on! By William Murphy on August 19, 2013 WildStar Online will not be Free-to-Play. It won’t be Buy-to-Play like Guild Wars 2, either. What does that leave, boys and girls? That’s right, you heard it here first: WildStar will operate via the classic subscription model, with a tasty EVE-like caveat Carbine is calling CREDD. Last week we caught up with Jeremy Gaffney to chat about the revenue model for WildStar and why Carbine is betting on the subscription model over the new hotness of F2P and microtransactions. First, let’s laydown the basics for you. The box for WildStar will cost you the now standard price of $59.99, which gets you 30-days of free game time, and three week-long passes for friends to try the game too. After that, you’ll have to pay $14.99 a month, or cheaper ($13.99 for three months, $12.99 for six, $10.99 for a year) if you pay for multiple months at a time. But the big twist that WildStar is throwing into the mix is that you still can play for free... if you’re willing to work for it in-game. That’s where CREDD comes in. Not F2P Cash Shop Items. CREDD stands for Certificate of Research, Exploration, Destruction and Development (cleverly “WildStarified” by the Carbine team). Basically, players can buy this month-long unit of game time from the WildStarOnline.com website itself, and then turn around and sell it in-game on the Commodities Exchange. Now the CE isn’t going to behave like some sort of bland Auction House. Think of it instead like a stock exchange. While Jeremy wasn’t able to comment much on what else will be available on the CE outside of CREDD just yet, here’s the explanation from the game’s official FAQ on how it works: “The CX is unique in that when a player wants to buy a particular commodity, they will only be able to buy that commodity at the lowest currently offered price, with no awareness of who’s actually selling it. Once the stock of that commodity at that price is gone, players will then be able to buy from the available stock at the next lowest price.” This protects players from manipulation of the market, and allows players who are industrious enough to spend their in-game gold to buy game time and never have to actually pay for a subscription. Meanwhile, players who want to buy gold won’t have to seek out shady third-party dealers; they can simply buy a $19.99 CREDD (higher than a normal month of game-time, again to help keep the market in control) and sell it on the CE for what Jeremy assumes will be a healthy some of in-game gold. I asked Jeremy, since other games have tried this like EVE, and TERA, what exactly struck a chord with Carbine about this model? Mainly, Jeremy believe that having CREDD in the game (PLEX in EVE, Chronoscrolls in TERA), allows for an interesting economy, and takes the notion of Gold Selling out of the spammer’s hands. This is a safe and secure way for players to make in-game gold, and for players to avoid subscriptions if they’d like. But why not Guild Wars 2’s model, which has recently proven so successful financially for the other big western NCsoft release? To this Jeremy said that it becomes really tricky with a B2P game to walk the line between not stretching development costs too thin while selling the right things in the store, and keeping content coming to the game on a consistent and interesting basis. He believes ArenaNet does amazingly with this, but that the model isn’t for them. The subscription model, with their upcoming content plans for monthly large additions to the game, means that they have a steady stream of development income, and they can easily provide the content to reflect the value players who are paying $15 a month expect. Jeremy and I agreed that often F2P games wind up hitting players over the head repeatedly with “Buy Now!” offers flashing across the screen, and that this takes away from the experience. It’s funny now that the more traditional subscription model would be seen as the more sophisticated method of paying for your MMO. This begged the question that a lot of our users point to: F2P games, while improving a great deal in recent years, are often seen as lesser quality than subscription games because of their “bargain sales” and sometimes being known as “Pay to Win” games. Jeremy said that there are plenty of games that don’t have to resort to these tactics: League of Legends, Dota 2, even Wargaming’s titles have turned a leaf and changed their business model to not screw their customers over. The important part about going F2P or Subscription isn’t the revenue model, says Jeremy, it’s “whether the game’s any good. Quality speaks louder than cost.” It doesn’t hurt, he added, that with a subscription model, players know they’re not getting part of the game, they’re getting it all. I asked the Gaffer if he and the rest of Carbine would be paying attention to the soon-to-launch Final Fantasy XIV: A Ream Reborn, since it’s another game that’s sticking with subscriptions in an increasingly F2P market. His answer? “We’re not watching the competition too closely at all, really.” Why? “Because business model does have an impact, but in general good games do well. And we know what we have is good and worth that value. But more importantly, the elder game needs to be there, all the content needs to be there, the features list needs to be full. If we have those things, and we do, we’ll be fine.” Jeremy also said that the key to keeping people coming back and paying more is to keep the updates coming. He believes too many MMOs that had subscriptions and later switched to F2P failed at this. Updates need to come on a frequent basis and be of a quality that feels like you’re gettng what you pay for. He pointed to GW2’s biweekly content, and how well it’s done to keep their players coming back. WildStar won’t be going as ambitious, but their monthly updates will be big meaty story-progressing content that really adds to the world and gives their players a lot to chew. He reminisced to his days back with Asheron’s Call (from Turbine, the company he co-founded). AC was almost “over-engineered” in Jeremy’s words, because they spent so much time making sure the tools to build content were easy and robust to they could add dungeons quickly. Players of AC will remember the breakneck pace of content additions, and in AC2 as well. WildStar is built from the ground up in the same way. That’s why there are systems like Warplots, Housing, Housing Dungeons, and so forth. He’ll frequently go on travel to attend a convention like PAX for the weekend, and when he comes back the team’s built something massive and epic. He’s confident that with the tools they have in place, they’ll be able to churn out update after update, and keep their subscribers happy. Lastly, we talked about the dreaded microtransaction, and if WildStar would opt to also have a cash shop. In short? It won’t, at least not yet. They don’t want to close that door completely, but for now the only thing extra you can buy will be CREDD. If they add other MTX options, it’ll only be stuff that won’t screw their customers over. Cosmetic items, convenience things, and so forth. And with that, I let Jeremy get back to his very busy schedule pre-Gamescom and PAX. So there you have it, folks. Many of you have speculated, many have hoped for this, and now we have the details. WildStar Online will be subscription-based. No shady F2P model here, and no constant barrage of “sales” in some WildStore. What do you think about the news? Are you happy with WildStar supporting the now endangered subscription model? Will you buy CREDD? Let us know in the comments. Now all we need to know are those last two classes... and that pesky release date. Bill Murphy / Bill Murphy is the Managing Editor of MMORPG.com, RTSGuru.com, and lover of all things gaming. He's been playing and writing about MMOs and geekery since 2002. He'll also be playing a Chua in WildStar because crazy little dudes are awesome, that's why. You can harass him and his views on Twitter @thebillmurphy. Link to comment Share on other sites More sharing options...
Crazy_Hamster Posted August 19, 2013 Share Posted August 19, 2013 Харесва ми. Мерси. Link to comment Share on other sites More sharing options...
liquid Posted August 19, 2013 Share Posted August 19, 2013 Хах, не мерси. Какъвто и интерес да съм имал към играта вече го няма. Link to comment Share on other sites More sharing options...
Crazy_Hamster Posted August 19, 2013 Share Posted August 19, 2013 За мен по-добрия модел е subscription. Ако имат добро съдържание и пускат наистина ново всеки месец, нещата ще са наред. Link to comment Share on other sites More sharing options...
liquid Posted August 19, 2013 Share Posted August 19, 2013 Повече пари от ГВ2, по-малко съдържание + месечна такса. Не знам кое е по-добре в този модел честно казано. Но те си знаят, аз ще чакам Евъркуест тогава или след 6 месеца когато WS стане ф2п. Тъкмо след малко време ще са имали възможност да оправят играта и да изгладят многото бъгове и експлойти. Link to comment Share on other sites More sharing options...
Crazy_Hamster Posted August 19, 2013 Share Posted August 19, 2013 Още не може да сме сигурни за съдържанието, което ще има като я пуснат. The Old Republic има бол съдържание, но и тя се издъни. Има доста фактори и единия е колко е забавна играта, от което зависи и дали хората са склонни да си плащат. Времето ще покаже. Link to comment Share on other sites More sharing options...
TAZ Posted August 19, 2013 Author Share Posted August 19, 2013 С две думи - кеф ти sub, кеф ти ала EVE Online - да си купуваш ingame gametime (play 2 pay - този модел просъществува толкова време, радвам се, че ще го въведат и в W*). Това, че ще са с месечни е много добре и аз съм супер доволен, защото така е сигурно, че ще имат средства, за да изкарват и работят по нови ъпдейти - както и бяха обещали. Няма да има Pay2win неща, което ме дразни много в разни F2P MMO-та и няма да има ограничения, както направиха онези.... Bioware със SWTOR. Лошата новина е описана най-долу и тя е, че можем да очакваме играта чак Пролетта на 2014. От една страна е добре, защото корейците не са им извили ръцете да изкарат игра, която не е доизпипана и ще имат доста време да се постараят да дооправят всички неща, които бета тестърите им репортват, но пък от друга страна - трябва да чакаме още поне 9 месеца Но като се замисля - по-добре да забавят играта и да изкарат един продукт, който няма да има бъгове (не толкова много както SWTOR примерно), който ще има elder (end game) било то PvP и/или PvE. Игра, която ще ни забавлява и ще ни задържа зад РС-тата, а не ММО като GW2 или SWTOR (не знам за кой път го споменавам това недоразумение на BioWare), които и двете, според мен, бяха изкарани на пазара много по-рано и все още не бяха довършени, но под натиска на фирмите разпространители - всичко беше пришпорено. И цената на стандартната кутия вече знаем колко е - 59,99$, 44,99 EUR или 34,99 GBP Ето и официалното съобщение на страницата на WildStar - THE BUSINESS (MODEL) OF WILDSTAR FAQ-a е отново направен WildStar-ски, с много хумор и доста интересно обяснение как C.R.E.D.D. действа и как gold farmer-ите няма да получат нищо Чудя се дали отново ще се намери някой да поспами в чата, че продава gold, дано не са толкова много, колкото бяха в WoW или D3 Link to comment Share on other sites More sharing options...
mIRCata Posted August 20, 2013 Share Posted August 20, 2013 Bioware със SWTOR.*spit* *spit* Link to comment Share on other sites More sharing options...
Antares Posted August 20, 2013 Share Posted August 20, 2013 Ъм, за така, само да вметна, GW2 играл ли си я? Link to comment Share on other sites More sharing options...
Crazy_Hamster Posted August 20, 2013 Share Posted August 20, 2013 Аз я играх около 2 седмици и ми омръзна, но не ме беше яд щото си я взех от едно китайче за 40 лева Link to comment Share on other sites More sharing options...
mIRCata Posted August 20, 2013 Share Posted August 20, 2013 Относно голдселърите, ако тяхното злато струва по-малко от парите, които искат на сайта за CREDD за едно и също количество то няма да се отървем от тях. Link to comment Share on other sites More sharing options...
Antares Posted August 20, 2013 Share Posted August 20, 2013 Аз доста повече я играх и въобще не смятам, че е толкова лоша, колкото Любо се опитва да я изкара. Просто не ме грабна за дълго. Link to comment Share on other sites More sharing options...
Crazy_Hamster Posted August 20, 2013 Share Posted August 20, 2013 Аз като се замисля с УоУ в началото като я почнах, за последните 5-6 нива нямаше контент, а силитус още не беше направена изцяло, имаше някви каменни мобове дето не пускаха нищо. Надявам се тука да имат ресурс да вадят обещаното съдържание всеки месец. Link to comment Share on other sites More sharing options...
TAZ Posted August 20, 2013 Author Share Posted August 20, 2013 Аз не изкарвам GW2, че е лоша, но това е игра, която е факт, че е пусната на пазара по-рано от необходимото под натиска на корейците. Да не говорим, че е пусната без end game content и с доста бъгове и липси. Не казвам, че играта е лоша, напротив - беше достатъчно добра, за да върне направената инвестиция и да излезне на печалба, но като цяло се води за fail, защото сега ще направи 1 година, а играчите са ДОСТА по-малко от очакваното (да не говорим, че са в пъти по-малко от броя в началото, когато излезна през 2012) Аз си мисля, че в WildStar ще има поне 2 СВТ-а с elder game PvP и PvE. Сега след като я и отложиха с 9 месеца ще имат предостатъчно време да тестват райдове, warplot-ове и каквото там решат. С продажбите на копия и месечните такси 100% ще съберат парички и ще си спазят обещаното, за качествени пачове и ъпдейти през определен период от време (поне се надявам да е така). Link to comment Share on other sites More sharing options...
mIRCata Posted August 20, 2013 Share Posted August 20, 2013 Стискайте палците на квото се сетите, ъпдейтите и новите неща да не са като в SWTOR. *spit* Link to comment Share on other sites More sharing options...
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